IoT automation framework experimentation for developers
RoboDomo is an experiment that creates a universal interface for communicating with the fragmented market of IoT vendors. Using the simplicity of MQTT messages, IoT devices can interact, follow automation patterns, feed data lakes, and learn from external data. Think of it as IoT devices Tweeting each other messages to influence behavior.View on
A productivity PWA built with React, Ionic 4 and CloudFlare Workers
Bringing teams at Modus together with the help of data coming from Slack, Harvest, Google Suite, and other services. This internal Progressive Web App uses React with Ionic web components on the fronte end. Business logic aggregates data from 3rd party APIs via CloudFlare Workers cloud compute engine and Workers KV store. Some of the functionalities are protected with CloudFlare Access.View on
Proof of concept for auto-scaling applications via AWS EKS, driven by CI
This project uses AWS and Kubernetes via AWS EKS to demonstrate autoscaling, using infrastructure managed by Terraform and automated via Jenkins CI.View on
Render React Components When the Browser is Idle
Boost performance of busy React applications by improving above the fold component rendering priority. React-idle decreases work on the execution thread by postponing component rendering until the browser is idle.View on
Battle-tested functional automation framework melding Cucumber and Watir-Webdriver
This is a test harness for automated functional testing of web applications, using the Cucumber and Watir Webdriver test frameworks. It can be used to support Behavioral Driven Design (BDD) or just automated functional testing of arbitrary web applications. By using this collection of frameworks, you can quickly start a suite of functional tests for an application using a basic vocabulary inspired by tests that have been used successfully on many production projects.View on
A custom fun and relaxing puzzle cross-platform game developed for the 2018 holiday season.
Genus is a puzzle game where the objective is to increase your score by matching colors in 2x2 patterns. We really hope you enjoy playing this game as much as we enjoyed making it!View on
Our retro-style cross platform game engine.
Creative Engine (CE) is a game engine that was born from the development of Genus. While the primary development target is the ODROID GO (a portable gaming platform), we made CE portable. Being programmed primarily in C++, CE also runs on macOS and desktop Linux systems. We furthered the boundaries of CE's capabilities by adding an (exprimental) network-based RGB LED Matrix display driver, giving us the ability to create completely custom game play experiences.View on
Let us show you how to upgrade your Ionic 3 app version 4
This step-by-step tutorial has all the steps and tools to guide you through upgrading your Ionic 3 hybrid mobile app to Ionic 4.View on
Redirect an entire website using AWS Lambda
Redirect an entire website using AWS Lambda and API Gateway, packaged with CloudFormation and deployed with Serverless Application Model (SAM)View on
Production-ready React reference app
This enterprise-grade React application is optimized for development and production environments. The Budgeting application showcases architecture for delivering incredibly fast production apps while maintaining a great development experience.View on
A "2.5D" space flight simulator featuring a custom game engine and four channel synthesizer for music and sound effects — all in 32KB of flash memory!
We built a custom Arduboy game to include all the best features of modern space shooter simulators. To push this 16-bit processor to its limits, we went back to basics (Assembly, C and C++)!View on
Slow down Linux network interfaces to simulate slower network connections
This bash script offers quick shortcuts to simulate slower network connections. It is useful when you need to simulate a wireless network on a Linux network server, especially when you are using a virtual machine guest on your local machine or in the cloud.View on